in this german post/thread
Importmengen was a discussion about imported goods
tristan did a statistic and summarized his findings (with pelts):
- the amount of imported goods increases with the hanseatic population you got a percentage of the demand as import
- you only get the max import of pelts if there are no pelts in the market hall ...
- there are limits for each good that stops the import salt has the lowest limit (a lot of salt in the market hall-> no import), pelts and wine have higher limits
- if you found a town but dont finish the mission the import in that town stops
- if you found a town the import will be irregular for 1-2 years but the import stabilzed after that time
- a town that is founded late in the game gets a lower percentage of the demand as import than a start town or a town founded earlier in the game
there was an excel file with the percentage numbers but it is lost

does anybody have a copy ?