You are not logged in.

+++ Heute, Sonntag, 3. März, kann das Forum zeitweise nicht erreichbar sein - wir bitten um Euer Verständnis +++

Dear visitor, welcome to Patrizierforum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

1

Sunday, November 22nd 2009, 3:00pm

The New Patrician: English Language Thread

Well, there are a lot of ideas in the German language section. Unfortunately, there are fans who don't speak much of the language, but do want to contribute.

Whistling Gypsy, aka Cromagnon, had a number of ideas, posted elsewhere. If someone would be so kind, perhaps a short summary of the decided upon features could be posted here.

Meanwhile, I will follow up with a few suggestions.

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

2

Sunday, November 22nd 2009, 3:22pm

RE: The New Patrician: English Language Thread

Goods: Production chains should be reasonably complicated. Fish, for example, have hemp, salt as necessities. So too does fur production require hemp and iron goods, cattle/leather requiring salt and timber, beer grain and timber. And so on.

Some of the others should be a bit more complicated, with smelters requiring both iron goods and timber for production, timber requiring some iron goods (who chops a tree down without axes?), and even production of wool having some meat as a byproduct. Wine should require timber, and copper (see below) for the barrels.

New goods: Copper. There should be some required for the production of beer (distillaries), and for building of ships. Production should require wood at a minimum.

Wax. A byproduct of the apiaries, it was used in a number of goods, candles especially.

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

3

Sunday, November 22nd 2009, 3:38pm

RE: The New Patrician: English Language Thread

The Shipyard: Repairs, even of a ship of 2% health, require no materials. Absurd, isn't it? Pitch, timber, cloth, iron goods and copper should be required. Few areas built ships. The beginning of the game, the majority of the cities should have repair docks only, where you need to supply the materials if not available in the city markets.

The option to build a shipyard, in the same way we build a hospital or a school, should be on the building menu, with upgrades depending upon use and upon investment in the shipyard directly. As a side benefit, with supplies in your warehouse, you can sell repair and refurbishing services to the other merchants.

Ships should be much harder to acquire, big restrictions on "freebies". In the current game, you needn't build anything. You can take from the pirates over a dozen a month. Abusrd. An occasional auction, of a dilapidated ship from a bankrupting merchant, and personal piracy much harder, with banning of trade with the home city of a merchant who was robbed a frequent penalty; a six or twelve months penalty minimum.

Lastly, in being chased by a pirate, you should have the ability to jettison cargo in varying amounts, for faster speed.

Amselfass

Lord Mayor

  • "Amselfass" is male

Posts: 1,952

Date of registration: Jul 8th 2005

Location: Kiel

  • Send private message

4

Monday, November 23rd 2009, 12:57am

I will try and point Daniel to this thread as well. :)

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

5

Saturday, December 5th 2009, 1:45am

The Moneylender could use an expansion. Besides up to three loans per week, which gets dull, there should be shares offered in a venture to the Med. Put up some cash or goods for an exploratory voyage to the Med, for a share in profits, or get cash for a venture exploration. Buy the rights to sell exclusively a good to a town for a specified period, or the rights to all the town's production of a good. For example, the right to buy all the cloth produced by Malmo for three months. Shares of other competitors should be on offer more frequently, and it should be possible to hold a mortgage on property.

The Town Cellar is fun, but next to useless now. A contact over dinner might lead to a private transaction there, much like the tavern side room. A contract for a bride might be arranged.

Duke Leto

Shop Keeper

  • "Duke Leto" is male

Posts: 9

Date of registration: Jan 21st 2009

  • Send private message

6

Monday, December 21st 2009, 6:17am

If Daniel pops by Amselfass, please tell him I'm burning with desire to help with the translation.

I really like the moneylender notion, BT, and the more complex product chains seem cool. I'd make loans and managing them a sub game of its own.

My thoughts would be, more or less in order:

1) Much stronger macromanagement tools would be great, like an estimate of the amount of goods a convoy needs to deliver to a town per circuit to satisfy its need during Auto-Trade setup.

2) Sliding scale wages for workers. If wages are high in a town, prices and rents can go up in response. New Workers will be more inclined to migrate to a town with higher average wages. Give each class of workers in the city as well as the Burghers and rich folk an average purchasing power. If you really want to get fancy, perhaps the supply of savings can effect the interest rates available at the town's moneylender.

3) Finite Gold/Silver supply. If more gold flows into the town by running a massive export/import surplus with the rest of the Hansa, the AI will be more inclined to increase wages and rents to grab that cash, prices will go up for imports, and the balance will restore itself.

4) Variable Land Taxes for the above reasons, since if the Cost of Living goes up, troopers will want raises along with everyone else. You do not want underpaid troopers.

5) Anything even remotely like a tech tree has no business being in a Patrician game.

6) This is probably wishful thinking, but it would be awesome if there could be a province map for each town's hinterland, kind of like Caesar II, where all Agriculture and Mining needs to take place. This would make sieges that much more dangerous, give the local Princes bases of operation, and have outlying villages where raw materials would accrue and extra finished goods could be unloaded. It would also make roads actually MEAN something, along with canals and less navigable rivers for barge traffic.

7) This is ahistorical, I believe, but it would be awesome if the Hansa towns could take the fight to the Princes, and take over their lands like the Italian cities did. There could then be a mechanic for feudal taxes in the hinterlands coming into the towns and their expanded militaries, the same tax structure increasing the power of the local lords when they are in control of these areas. The power of the Crowns would then become important, since you'd need at least their indifference to take down local lords or face REAL retaliation. Thus it'd be one thing to expand your town's power base around Luebeck or Novgorod, but insane around London or Stockholm or Oslo.

8) Likewise, permanent Tax obligations to local lords or royals would be an interesting long term penalty for losing a siege.

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

7

Sunday, February 7th 2010, 8:36pm

Captains: As I understand it, no more trading bonus. Great. The price variations between towns are more than sufficient to make money.

Fighting, sailing skills, both are important. I would like to see the ability to bribe into your own employ top captains of the AI, with a negotiated pay raise. Similarly, rather than a simple demand from your own captain, a bit of bargaining about salary ... something along the line of "Merchant Waldo has approached me to hire me away from you. I wanted to see what you would offer me to stay in your employ." And, not all captains are honest. A bit of thievery, a chance to dismiss him for it, or a captain who goes into outright revolt and goes pirate taking along your ship and your goods would make the game interesting. So too would the captain announcing he is going into business as a competitor trader to you.

And we definitely need an arsonist/saboteur in the game. Nothing like a competitor's ship catching fire in the harbor to liven up the game. Or, even your own ...

Easy Bake

Snaikka Operator

Posts: 25

Date of registration: Mar 29th 2010

  • Send private message

8

Monday, March 29th 2010, 4:18pm

Hey BT whats hapend to the drunkenscotsman site?

Charlotte

Administratorin

  • "Charlotte" is female

Posts: 2,832

Date of registration: Aug 21st 2006

Location: Berlin

  • Send private message

9

Monday, March 29th 2010, 7:23pm

drunkenscotsmen

Welcome to the forum, Easy Bake!

As far as I know they have been attacked a couple of days ago and are off-line since then.

Best, Charlotte
"Wir sind verletzt, aber wir stehen wieder auf."

Berlin - Breitscheidplatz, zum 19. Dezember 2016.

P2 1.1/P4 2.0.4

Easy Bake

Snaikka Operator

Posts: 25

Date of registration: Mar 29th 2010

  • Send private message

10

Tuesday, March 30th 2010, 1:29am

RE: drunkenscotsmen

Quoted

Originally posted by Charlotte
Welcome to the forum, Easy Bake!

As far as I know they have been attacked a couple of days ago and are off-line since then.

Best, Charlotte


Oh Thats not fun, Hopefully they will be back online soon.

Baltic Trader

Wholesaler

  • "Baltic Trader" is male
  • "Baltic Trader" started this thread

Posts: 114

Date of registration: Jan 13th 2006

Location: USA

  • Send private message

11

Tuesday, March 30th 2010, 3:17am

RE: drunkenscotsmen

I don't really know. It's been offline a while, and I do notice that the nonforum part is still available. Perhaps Mac just tired of it all ... and it went the way of TheCrayer; meanwhile, here is something to whet your appetite: http://www.patrician4.com/

And Kalypso is running an English language section.

  • "Man of the C" is male

Posts: 52

Date of registration: Mar 1st 2007

Location: KY, USA

  • Send private message

12

Thursday, April 1st 2010, 7:20pm

RE: drunkenscotsmen

Hey BT, nice little link there to P4 - I'll pay for it immediately upon release! I was also missing the TSR forum. I'd volunteer to help put that info back up, or help anyone else with it, including $$. Are you going to crank up that Blog of yours? :170:

Senuseret

Shop Keeper

Posts: 3

Date of registration: Apr 12th 2010

Location: Portugal

  • Send private message

13

Monday, April 12th 2010, 2:02pm

hello! didnt know there was a huge Patrician community like this hehe just would like to say hello all
So below as above and beyond I imagine . . .

Easy Bake

Snaikka Operator

Posts: 25

Date of registration: Mar 29th 2010

  • Send private message

14

Sunday, May 9th 2010, 9:02pm

Quoted

Originally posted by Senuseret
hello! didnt know there was a huge Patrician community like this hehe just would like to say hello all


Hello.

Eagerly anticipating the new Patrician.

  • "Man of the C" is male

Posts: 52

Date of registration: Mar 1st 2007

Location: KY, USA

  • Send private message

15

Sunday, May 16th 2010, 11:44pm

P 4 release date

Anyone know of when the English version of P4 might get released? Will it go same time as the German version? :D

kralli

Der Feuerlöscher

  • "kralli" is male

Posts: 586

Date of registration: May 10th 2005

Location: bei Bremen

  • Send private message

16

Monday, May 17th 2010, 5:14pm

I will ask Daniel Dumont about that during the P4-Event in Lübeck next Friday... ;)
NEIN! Hier wird nicht mit Feuer gespielt! Sonst werde ich richtig böse... :hit: :D

134 Alarmierungen in 2015... X( X( X( - das ist zuvieeeel :crazy:

Charlotte

Administratorin

  • "Charlotte" is female

Posts: 2,832

Date of registration: Aug 21st 2006

Location: Berlin

  • Send private message

17

Monday, May 24th 2010, 4:23pm

Patrician 4

We put up a synopsis - fan pages, screenshots, reports from the event at Lubeck. Please click here.

Charlotte
"Wir sind verletzt, aber wir stehen wieder auf."

Berlin - Breitscheidplatz, zum 19. Dezember 2016.

P2 1.1/P4 2.0.4

Bagaluth

Trader

  • "Bagaluth" is male

Posts: 181

Date of registration: Apr 12th 2010

Location: Germany

  • Send private message

18

Tuesday, May 25th 2010, 4:45pm

RE: P 4 release date

Up to date the info from Amazon UK and Kalypso is 08.27.2010. But some mod's from Kalypso wrote in the Kalypso forum that the release will be some time after the german release. So it will be more likely to be September 2010 for the UK version.

Hein
There is nothing more horrible than a won battle, exept a lost one.

Easy Bake

Snaikka Operator

Posts: 25

Date of registration: Mar 29th 2010

  • Send private message

19

Thursday, May 27th 2010, 4:35am

RE: Patrician 4

Quoted

Originally posted by Charlotte
We put up a synopsis - fan pages, screenshots, reports from the event at Lubeck. Please click here.

Charlotte


Oh My those look nice.

Thanks for posting that.

Mabey i can get my current P3 game up to 100M before it comes out in the US.

Charlotte

Administratorin

  • "Charlotte" is female

Posts: 2,832

Date of registration: Aug 21st 2006

Location: Berlin

  • Send private message

20

Friday, June 4th 2010, 8:09pm

RE: P 4 release date

Quoted

Original von Man of the C
Anyone know of when the English version of P4 might get released? Will it go same time as the German version? :D


The English version of P4 will either be released the same day as the German version (September 2nd) or a couple of weeks later, says Stefan Marcinek (Kalypso Media).

Charlotte
"Wir sind verletzt, aber wir stehen wieder auf."

Berlin - Breitscheidplatz, zum 19. Dezember 2016.

P2 1.1/P4 2.0.4